Nice! Looks beautiful. Often not too eventful tho. No need to pre-calculate every move you're about to make which I like. I'm more of a 'play by feel' kind of guy.
I like that it's two players only. Most games can be played by two players but are way more fun with 3 or 4. I don't like the artwork, a pet peeve of mine is colors that are hard to distinguish. Other games that are guilty are Quacks, Pandemic and the HP dails of Gloomhaven: bugs and buttons. The size of the box and the game duration are good.
Great game with amazing replayability. No two games are ever the same. Some prechosen builds feel broken tho which is a bit weird. The box is a bit cumbersome, which is a bit of a shame since I often bring games with me. Game duration is spot-on. The 6-value pumpkins of the expension make them viable.
It pains me to say that I didn't enjoy this one. I played it for six campaigns before making the decision to quit. Which is a shame because I really liked the group. The unlockables were cool and I'm somewhat curious about the content I didn't get to see, but the game just wasn't fun. It never feels like you're winning. If you're playing it right, it just feels like you're not losing as bad. It wasn't too engaging to me because all the information was public. Even if it was your turn, someone else probably had a better idea of what you should do. Roan taught me that there was a word for this: 'quarter backing'. I played it with four players, which might make these problems worse. I suspect the game is better with two or three players.
Like Ticket To Ride but outdated and more fun. Can be played with up to 5 players, and more players is more fun. Pony on, cowboy! The Elfenland t-shirt is still high on my wish list.